

And with several other major powers (and many more lesser ones) competing for the same resources, armed conflict is inevitable. Leaders of each nation will have to consider war and peace, trade and taxation, government and technology, infrastructure and recruitment, alliances and expansion, and a host of other competing national priorities. Here players will have the chance to lead one of the main powers of Europe through the entire 18th century.

The Grand Campaign doesn't have as many emotionally effective story elements but it does benefit from a much wider scope, in terms of both time and geographic area. Knowing how the battle turns out, it was especially motivating and helped to put me in the right mood when, with only one army and one city, I'm asked to secure the entire seaboard from Georgia to Maine There's a considerable emotional element as well that first shot of the American flags at Bunker Hill really got to me. The cutscenes establish a firm context for the battles, and makes them more than just isolated exercises in strategic thinking. First, the storytelling and overall presentation is excellent. Though I'm strictly a grand campaign kind of player, I found a lot to love about the more directed experience of the Road to Independence campaign. After the first handful of missions in the new campaign, you're dropped into the American theater, where you'll learn some of the finer points of empire management.
#EMPIRE TOTAL WAR GAMES LIST SERIES#
The new Road to Independence campaign begins with a series of limited, scripted objectives that will guide you through some of the basic concepts of the game, from fighting off a Native raiding party at the start, to waging battles on the campaign map, to using ships to move your land units around obstacles. Empire focuses that action on Europe and the two colonial theaters of North America and India in the 18th century.ĭespite the numerous additions to the series, Total War veterans will feel right at home here, and the numerous tool tips and tutorial messages will explain how the new elements of Empire fit within the existing scheme. The next moment, you'll be on the field of battle, maneuvering your infantry lines and ordering massive cavalry charges. One moment you'll be setting tax policies, paying for dock construction and negotiating alliances. Players alternate between the roles of national leader and battlefield commander. If you've been out of the loop altogether on this one, Empire combines the thoughtful turn-based grand strategy of 4X games with the urgent intensity of real time historical tactical games. And though it refines several elements of the Total War formula, it also offers up several new surprises. We've been playing the final version for over a week now and can say that, with the exception of a few rough spots, this game has succeeded in creating an immensely engaging experience that captures the grand national strategies and battlefield tactics of the 18th century.
#EMPIRE TOTAL WAR GAMES LIST PC#
Creative Assembly's Total War is one of the most compelling historical strategy series in the PC catalog, so it's fair to say that my expectations were high.

Ever since I first learned about Empire: Total War at the German Games Convention in 2007, it's been at the top of my most-wanted list.
